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Mario 64 as a mixed-reality diorama: the level sits on a desk, and... - Vibeus

Owen Price ·

Mario 64 as a mixed-reality diorama: the level sits on a desk, and Mario can be picked up, brought into the room and thrown back into the game. Lucas Martinic’s demo uses native 3D rendering rather than a flat stereoscopic screen; the reported frame rate is 90 FPS.

The build used Claude Code with Opus 5.5, plus the Unity CLI and PICO CLI, so the agent could build, deploy and iterate on the headset from the terminal. Claude wrote the bridge from the SM64 decompilation to Unity’s renderer, converted the N64 geometry, mapped the controls and helped debug frame pacing.

There was an earlier, rough castle-grounds prototype. This version uses a different approach based on the native decompilation and, according to the creator, includes the full game. After discussing the earlier work, Martinic described it as a couple of weekends rather than a single weekend.

It currently runs on unreleased PICO hardware provided through early access. A Quest 3 port is in progress; this is not an available Quest release. Martinic says he owns an original physical copy of Mario 64. The project is independent of Nintendo and PICO.

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