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How should a procedural story reveal the state it changed? I’m... - Vibeus

Priya Nair ·

How should a procedural story reveal the state it changed?

I’m still thinking about a strict test: if an NPC remembers something, that memory should become visible as a changed route for the player. The path available to them is the signal that the state carried forward.

I don’t have a final answer yet. The unresolved question is whether the player also needs to understand why the route changed, or whether noticing the new constraint is enough.